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Ark Single Player Save File



Once installed on a multiplayer server, your friends will also be able to join and make their own characters too, and you will also still keep all the progress you made in your single player game. You will still keep all the levels on your character, all the buildings you built, and all the dinos you tamed.




ark single player save file



On the computer where you've been playing a single player game, start up the Steam Launcher. In your game library, find ARK: Survival Evolved in the game listings, and right click on ARK: Survival Evolved.


In the files on your local computer for your single player game, click on the folder shootergame. Inside that folder, will be a folder called saved. That folder contains the save game information for your single player game, and the config files.


There will be folders for each of the maps you've been playing on in single player. Each map folder contains it's own separate player and tribe information, for each player or tribe created on that map.


To transfer your character, tribe, and world, you will need LocalPlayer.arkprofile, XXXXXXXXXX.arktribe, and the map save (in most cases, TheIsland.ark), and all the files in your paintingcache if you want to bring those too.


If you were using any Steam Workshop mods on your single player game, then you will need to install those onto the multiplayer server before you try to load the save file from your single player game.


If the mods aren't already installed, when it loads the save file from your single player game, all the modded content will be removed. Any items, engrams, dino's, or building items added by mods is stripped out on loading, if the mods aren't already installed. If you built your entire base with "Structures +" building blocks for example, you can find the entire base gone, and dino's floating in midair when you load into the save. Installing the mods beforehand should allow the save file to load correctly, and items won't be missing.


Don't try to copy the entire config files directly from your single player game, that is probably going to end in disaster. Major disaster. There are settings specific to a multiplayer server, that aren't in the single player server config files.


It's best to use the config files from your single player game only as a guide, and manually copy the individual settings over, one at a time - yeah, I know, I know. It's gonna take a while. There's a way to make copying the settings a little faster though, there is a search feature!


In the map folder for your single player game, the player information for your character is simply called LocalPlayer.arkprofile. On a multiplayer server, each player needs a different label (they can't all be called LocalPlayer).


On a multiplayer ARK server, each player's profile is labelled by a unique ID number on Steam called the Steam64ID. If you don't know what your Steam64ID number is, we have a guide on how to find that out for Steam account. -to-quickly-find-steam-id-numbers


The file that contains your Ark tribe information, which has 10 digits and ends in .arktribe, should not be renamed with your Steam64ID. That 10 digit number is your UE4 player ID number, used internally by Ark. If you leave it alone, the game should be able to figure out that you belong to that tribe, and automatically include you when you load into game. If you rename it to your Steam64ID, it will definitely NOT work, and you won't be a member of that tribe when you join (and none of the buildings or dinos will belong to you).


When you load into the server, you should see the same world from your single player game, with all the buildings you built, and all the dinos you have tamed! You should also automatically be part of the same tribe you were before (the only tribe that existed on your single player game).


When you start a single player game in ARK: Survival Evolved, time only passes while you're actually playing, and stops when you shut down the single player game. This would cause some activities like growing crops and taming dinos to take extremely long times to complete.


In single player, adjustments are automatically made to speed those processes up. Crops grow faster, food spoils faster (so you get that rotten meat to make narcotics), and tames take less time. In single player it takes significantly less food or kibble to complete a tame, and you will use only a fraction of the tranquilizing arrows/darts, taming food, and narcotic shown in the ARK wiki, or Dodorex online taming guide.


When you copy your single player world to a multiplayer server, with the stock settings, you won't have those adjustments anymore. So just be aware that tames might take way more resources then you were used to using before.


If you're thinking of adding those single player adjustments back to the multiplayer world, be aware that they have huge effects on a dedicated server that's running continuously 24/7. Food will spoil so fast, that you'll log on the next day to find half of it gone. Increased taming rates can mess up properly imprinting a baby dino, and imprinting gives a dino +20% bonus to all of it's stats, +30% to damage output, and -30% to damage taken when you ride it. Missing out on that would suck.


Sometimes when you follow the steps above, when you join the game, you will find all the stuff there: your world is there, and all the structures you built, and dinos you tamed in your single player game are there...


The admin password for your server can be set on the Nodecraft control panel on the "Game Settings" tab, then the "Advanced" tab. Make sure to hit the save button at the bottom of the page afterwards, and then restart the server.You can also set the admin password in the GameUserSettings.ini file too.


To manually save your single player world in Ark Survival Evolved on PC, you must open the console by hitting the tab key. Once the console is open, type admincheat saveworld into the console and then hit enter .Afterward, your game will save manually on PC.


To manually save your single player world in Ark Survival Evolved on Xbox , you must open the console by hitting the RB-LB-X-Y. Once the console is open, type saveworld saveworld into the console, and then hit finish. Afterward, your game will save manually on Xbox.


To manually save your single player world in Ark Survival Evolved on PlayStation, you must open the console by going to the main menu. At the main menu you will then need to type admincheat saveworld into the console that will be at the top of the screen and then hit finish.


Please help me if i can use my saved gamed(single player cracked game) in to my newly bought steam ark game.Is it okay not to download anymore the ARK from steam and use the downloaded game from cracked game.


yep, i got my single player save to work on my bought copy of ark and later i setup my own private server and transferred all my single player files to it.the only issues i had were i lost a few of the dossiers and a few dinos, i believe because i didn't change the steam id in my arkprofile before transferring it.


the OP specifically asked if he could use his single player save from the cracked version in his bought version, and i answeredwith what i know works. i included instructions for how to make it legit for online (Unofficial) servers in case he wanted to ever transfer his character.


The server keeps a running log of all of the messages it prints to the console. The logs are rotated on server start, with the latest (current) log being named FactoryGame.log, the next being FactoryGame_2.log, and the rest following a datetime filename pattern (FactoryGame-backup-DATE-TIME.log). These logs are saved in the server's install directory (in the FactoryGame/Saved/Logs subdirectory). Note that depending on build and branch, not all of these may be present.


Configuration changes made at the server Console (e. g. FG.AutosaveInterval) are stored to disk upon a graceful server shutdown, and do not need to be re-implemented when the server is restarted unless the configuration files are removed or reverted.


In the location where you can find the server's saved-game files, look for a file called ServerSettings.port, where port is the server port number (e. g. ServerSettings.15777) and delete it. This will delete all server settings relating to passwords, server name, and session name, and you will be asked for a new Administrator password when connecting as when the server was first set up.


That said, if you will wish to proceed with increasing the player limit, find the Game.ini file in your server's configuration directory (see above), and add this stanza to the top of the file (replacing the default of 4 with the desired player cap for your server):


I honestly cant say I know how difficult this feature would be to implement, but I will ask it anyway. As the title would suggest, I am wondering if it would be possible to add a system allowing for multiple save files. Even just a small number such as 2 manual files in addition to the existing auto-save feature. The reason being that I would love to be able to start a new character and go through the fun of building a character up from the start again. But I just cant bring myself to start again. I am lvl 60, have all Keystone Artifacts, 5 Legendary Weapons, I have numerous T4 thralls (including Purge ones), several T3 Shrines and have built a two storey Black Ice mansion. It would just take way to long to build back up to this point as an Offline Singleplayer. Its just too much to lose. 2ff7e9595c


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