Its objective is to eliminate your cards by forming them into 'spreads', meaning either 3 or 4 identical cards, or 3 or more sequentially in the same suit. During the game a player may add to their own spread, or an opponent's spread. Play ends when a player has no cards left.
In this large group of draw and discard games, the object is generally to improve one's hand by forming it into sets of matching cards (usually groups of the same rank or sequences in a suit). The basic move is to draw one (or more) cards from an undealt stock or from the (face up) discard pile, possibly meld a set or sets, putting them face up on the table, and then discard a card.
Tonk Card Game Unblocked
In this group of games, which are possibly ancestral to all western rummy games, the objective, as in western rummy, is to complete a hand consisting entirely of valid combinations. However, the draw and discard mechanism is somewhat different. Cards drawn from the stock or taken from the discard pile are never added to a player's hand. A player can take the last discard only by immediately using it in a meld, which is exposed on the table. The alternative is to turn over the next card from the stock and place it on top of the discard pile to be used in the same way.
Like Western basic Rummy games these are draw and discard games in which the aim is to go out by forming your whole hand into sets. The Asian games are played with a variety of different types of cards and tiles, and the nature of the sets needed to form a complete hand varies from game to game. In some cases it is possible to claim a player's discard out of turn if you need it to complete a set. In some games, some sets or hands are more valuable than others, so that the amount won by the player that goes out depends on the quality of the winning hand.
Again the aim is to get rid of all your cards by melding them. The distinctive feature of these games is that when melding, you are also allowed to rearrange the existing melds on the table to form new melds incorporating cards you add from your hand.
In these games, you do not necessarily have to form all your cards into sets to go out. You go out when you think that the value of your unmatched cards (deadwood) is less than that of the other players. If you are right you win, but if another player can do better you are penalised. Examples of this type are Gin Rummy and Tonk.
2ff7e9595c
Comments